feat(app): add browser toolkit support

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This is a new [**React Native**](https://reactnative.dev) project, bootstrapped using [`@react-native-community/cli`](https://github.com/react-native-community/cli).
# Throne of the Bone King
# Getting Started
React Native game shell for the Bone Lord Bob universe. The current app shares one React Native UI layer across browser, Electron, and future native mobile targets.
> **Note**: Make sure you have completed the [Set Up Your Environment](https://reactnative.dev/docs/set-up-your-environment) guide before proceeding.
The project is in early development. The main working surface is a landscape-first menu and toolkit scaffold with persisted settings, route persistence, background music, policy/credits pages, and a browser-only Toolkit backed by a local Socket.IO server.
## Step 1: Start Metro
## Current Targets
First, you will need to run **Metro**, the JavaScript build tool for React Native.
- Browser: Vite + React Native Web at `http://127.0.0.1:5173`
- Electron: Vite renderer plus compiled Electron main/preload files
- Native mobile: React Native 0.85.3 source is present, but `android/` and `ios/` are not currently in this checkout
- Toolkit: browser-only support surface gated by the Browser resolution setting and an active socket connection
To start the Metro dev server, run the following command from the root of your React Native project:
## Requirements
```sh
# Using npm
npm start
- Node `>=22.12.0`
- npm
- Native mobile toolchains only when `android/` or `ios/` are restored or generated
# OR using Yarn
yarn start
## Install
```bash
npm install
```
## Step 2: Build and run your app
## Development
With Metro running, open a new terminal window/pane from the root of your React Native project, and use one of the following commands to build and run your Android or iOS app:
### Android
```sh
# Using npm
npm run android
# OR using Yarn
yarn android
```bash
npm run web
```
### iOS
Starts the Vite browser app on `http://127.0.0.1:5173`.
For iOS, remember to install CocoaPods dependencies (this only needs to be run on first clone or after updating native deps).
The first time you create a new project, run the Ruby bundler to install CocoaPods itself:
```sh
bundle install
```bash
npm run dev:toolkit
```
Then, and every time you update your native dependencies, run:
Starts the local Toolkit socket server on `http://127.0.0.1:5174`.
```sh
bundle exec pod install
```bash
npm run dev:all
```
For more information, please visit [CocoaPods Getting Started guide](https://guides.cocoapods.org/using/getting-started.html).
Starts both the Vite app and Toolkit socket server.
```sh
# Using npm
npm run ios
# OR using Yarn
yarn ios
```bash
npm run dev:clear
```
If everything is set up correctly, you should see your new app running in the Android Emulator, iOS Simulator, or your connected device.
Attempts to stop the related local dev processes if a previous run hangs.
This is one way to run your app — you can also build it directly from Android Studio or Xcode.
## Build Commands
## Step 3: Modify your app
```bash
npm run web:build
npm run web:preview
npm run electron:build
npm run electron:dev
npm run electron:package
```
Now that you have successfully run the app, let's make changes!
`electron:build` builds the web renderer into `dist/renderer/` and compiles Electron process files into `dist/electron/`.
Open `App.tsx` in your text editor of choice and make some changes. When you save, your app will automatically update and reflect these changes — this is powered by [Fast Refresh](https://reactnative.dev/docs/fast-refresh).
## Validation
When you want to forcefully reload, for example to reset the state of your app, you can perform a full reload:
```bash
npm run lint
npm run test -- --runInBand
npm run web:build
npm run electron:build
```
- **Android**: Press the <kbd>R</kbd> key twice or select **"Reload"** from the **Dev Menu**, accessed via <kbd>Ctrl</kbd> + <kbd>M</kbd> (Windows/Linux) or <kbd>Cmd ⌘</kbd> + <kbd>M</kbd> (macOS).
- **iOS**: Press <kbd>R</kbd> in iOS Simulator.
Husky runs `npm run validate:commit` on commit. That command runs lint, Jest, and the Electron build path.
## Congratulations! :tada:
## App Structure
You've successfully run and modified your React Native App. :partying_face:
```text
App.tsx # Safe area, status bar, viewport, navigator root
src/navigation/ # Route metadata and lightweight app-state navigator
src/screens/ # Home, Settings, Policies, Toolkit, generic pages
src/components/ # Shared React Native UI primitives
src/state/ # Zustand stores and persistence adapters
src/settings/ # Resolution and audio setting definitions
src/hooks/ # Background music and socket connection hooks
src/socket/ # Browser client for Toolkit socket content sync
socket/ # Local Socket.IO Toolkit server
src/data/ # Canonical editable JSON content such as credits
src/assets/ # Images, fonts, music, and SCSS entrypoints
electron/ # Electron main and preload source
```
### Now what?
## State and Persistence
- If you want to add this new React Native code to an existing application, check out the [Integration guide](https://reactnative.dev/docs/integration-with-existing-apps).
- If you're curious to learn more about React Native, check out the [docs](https://reactnative.dev/docs/getting-started).
The app uses Zustand. Route state, game settings, and Toolkit content state are separate stores.
# Troubleshooting
- Native persistence adapter: `src/state/persistStorage.ts`
- Web/Electron persistence adapter: `src/state/persistStorage.web.ts`
- Shared persist helper: `src/state/createPersistOptions.ts`
- Game settings persist key: `blb-game-settings`
- Navigation persist key: `blb-navigation`
If you're having issues getting the above steps to work, see the [Troubleshooting](https://reactnative.dev/docs/troubleshooting) page.
Game settings currently include:
# Learn More
- resolution: `browser`, `iphoneMini`, `iphoneDefault`, `androidDefault`, `phoneLarge`
- autosave
- audio mute
- master, music, ambience, speech, and SFX volume
To learn more about React Native, take a look at the following resources:
## Toolkit
- [React Native Website](https://reactnative.dev) - learn more about React Native.
- [Getting Started](https://reactnative.dev/docs/environment-setup) - an **overview** of React Native and how setup your environment.
- [Learn the Basics](https://reactnative.dev/docs/getting-started) - a **guided tour** of the React Native **basics**.
- [Blog](https://reactnative.dev/blog) - read the latest official React Native **Blog** posts.
- [`@facebook/react-native`](https://github.com/facebook/react-native) - the Open Source; GitHub **repository** for React Native.
Toolkit access is intentionally limited:
- resolution must be set to `Browser`
- socket status must be connected
- socket server runs with `npm run dev:toolkit`
The Toolkit currently contains read-only planning panels for volatile gameplay systems, plus a dedicated Credits tab. Credits content is sourced from `src/data/credits.json` and synchronized through socket events for read, save, change broadcast, and refresh recovery.
Socket health check:
```bash
curl http://127.0.0.1:5174/health
```
## Assets
Image assets live in `src/assets/images/`. Fonts live in `src/assets/fonts/`. Music lives in `src/assets/music/`. Browser SCSS entrypoints live in `src/assets/scss/`.
The browser favicon is `src/assets/images/favicon.svg`.
## Native Mobile Notes
The shared UI is React Native and should remain native-compatible. Do not introduce DOM APIs into shared `src/` code. Browser-only APIs belong in `.web.ts` files or `src/web/`.
When native folders are restored, native dependency setup such as CocoaPods should be handled in the platform folders at that time.