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Lore
Aaron Pressey edited this page 2026-06-10 15:13:12 -05:00

Lore

Overview

The world of Throne of the Bone King is ruled from the throne of BLB, the Bone Lord Bob, a cosmic skeleton monarch seated at the center of a strange undead kingdom known as The Ossuary Dominion.

The Ossuary Dominion is not purely evil, holy, heroic, or villainous. It is a bizarre kingdom of bones, milk, minions, petitioners, ruined settlements, needy factions, and supernatural bureaucracy. BLB is the center of this system. He hears problems, gives rulings, distributes resources, and watches the world bend under the weight of his decisions.

The kingdom should feel absurd, ancient, mystical, and administrative. It is a place where cosmic skeleton law meets small-town political nonsense.


The Ossuary Dominion

The Ossuary Dominion is BLB's territory. It contains bone-producing cities, minion settlements, milk farms, haunted homesteads, trade roads, strange religious sites, disputed borderlands, and independent towns that may cooperate with or resist BLB's rule.

The Dominion is not fully stable. Some regions love BLB. Some fear him. Some use him. Some think he is a necessary evil. Some think he is a divine skeleton tyrant. Some just want milk shipments to arrive on time.

The player's decisions determine what kind of kingdom the Dominion becomes.

Possible kingdom states include:

  • Stable but authoritarian
  • Chaotic but free
  • Rich but exploitative
  • Poor but loyal
  • Militarized and feared
  • Weirdly beloved
  • Spiritually corrupted
  • Economically collapsed
  • Milk-rich and bone-poor
  • Bone-rich and minion-starved

The Milkbone Court

BLB rules from The Milkbone Court, a cosmic throne room suspended between physical territory and supernatural space.

The court is both a real location and a symbolic control center for the kingdom. Petitioners physically arrive there, but the room itself behaves like a place outside normal reality.

The Milkbone Court contains:

  • BLB's cosmic throne
  • The petitioner approach aisle
  • Resource displays
  • Minion attendants
  • Bone scribes
  • Milk stewards
  • Faction envoys
  • Strange relics from past rulings
  • Doors that may lead to real places, symbolic spaces, or impossible locations

The throne room should feel like a royal court, a DMV, a haunted church, and a comedy club all collapsed into one supernatural government office.


Bones

In-world, bones are not just dead material. Bones are a magical, economic, military, and spiritual resource.

Bones are used to:

  • Create minions
  • Improve minion quality
  • Build skeletal infrastructure
  • Maintain BLB's domain
  • Stabilize undead settlements
  • Power relics and court systems
  • Reinforce BLB's authority

Bone quality matters. Weak bones make weak minions. Strong bones produce better servants, defenders, workers, and specialists.

Bone production can come from cities, gravefields, ancient deposits, battlefield recovery, monster remains, legal harvesting rights, trade agreements, and stranger supernatural sources.


Milk

Milk is the absurd sacred stabilizer of BLB's economy.

Milk improves bone quality and quantity over time. It is used to nourish the strange systems that keep the Dominion functioning. Nobody fully agrees on why milk works. Scholars argue. Priests chant. Minions drink it wrong. BLB mostly cares that it works.

Milk can be used to:

  • Improve bone-producing settlements
  • Stabilize distressed towns
  • Feed or empower certain minions
  • Resolve petitioner cases
  • Boost morale
  • Support trade
  • Unlock special events
  • Prevent economic decline

Milk should always feel slightly funnier than it logically should. It is both ridiculous and mechanically important.


Minions

Minions are BLB's workforce, military, messengers, collectors, clerks, farmers, guards, and general-purpose problem solvers.

Minions are made from bones, improved by better bones, and assigned to tasks across the world map.

Minions can be:

  • Workers
  • Soldiers
  • Milk collectors
  • Bone harvesters
  • Couriers
  • Guards
  • Court scribes
  • Specialists
  • Strange one-off named weirdos

Minions are not all identical. Early MVP minions can be represented as a single total, but future systems may divide them into classes, quality tiers, loyalty levels, or special roles.


Major Settlements

Marrowgate

The primary bone-producing city of the Dominion. Marrowgate is practical, grim, and economically essential. Its citizens care about quotas, safety, and whether BLB protects them from raiders, famine, and bad trade deals.

Wants:

  • Stable bone demand
  • Protection
  • Milk shipments
  • Predictable laws

Risks:

  • Worker unrest
  • Bone shortages
  • Faction corruption
  • Production collapse

Lacthollow

A milk-centered town built around sacred dairies, weird cows, and old rituals nobody fully understands. Lacthollow is vital to the milk economy and deeply suspicious of outsiders.

Wants:

  • Minion labor
  • Protection from theft
  • Ritual respect
  • Trade access

Risks:

  • Milk shortage
  • Sabotage
  • Religious panic
  • Cow-related supernatural events

Ribcage Crossing

A trade town connecting BLB's territory to independent cities. It handles merchants, smugglers, faction envoys, and wandering petitioners.

Wants:

  • Safe roads
  • Low taxes
  • Trade privileges
  • Political neutrality

Risks:

  • Smuggling
  • Diplomatic conflict
  • Banditry
  • Merchant strikes

The Homesteads

Small scattered communities that produce food, bones, rumors, minor tribute, and endless problems. Homesteads are fragile but politically important.

Wants:

  • Protection
  • Fair rulings
  • Resource support
  • Recognition

Risks:

  • Collapse
  • Migration
  • Revolt
  • Monster attacks
  • Petitioner chains

Factions

The Bone Guild

A powerful group of bone processors, builders, and skeletal engineers. They care about quality, supply, and control over bone standards.

Wants:

  • More bones
  • Better bones
  • Legal authority over bone production
  • Less interference from milk priests

Conflict:

  • May exploit settlements
  • May resist reforms
  • May become too powerful

The Milken Order

A strange devotional order that treats milk as sacred. They maintain rituals, dairies, and milk distribution practices.

Wants:

  • Respect for milk rites
  • Protection of dairies
  • Control over milk policy
  • Punishment for milk crimes

Conflict:

  • May become fanatical
  • May refuse practical reforms
  • May sabotage non-believers

The Free Towns

Independent towns outside full BLB control. They may trade with the Dominion, resist it, or ask for aid when desperate.

Wants:

  • Autonomy
  • Trade
  • Protection without domination
  • Favorable rulings

Conflict:

  • May refuse tribute
  • May shelter enemies
  • May become allies or rivals

The Minion Chorus

A semi-organized collective of older or smarter minions who have started developing opinions. This is funny, dangerous, and potentially important.

Wants:

  • Better treatment
  • Less wasteful deployment
  • Occasional hats
  • Recognition as "not just replaceable bone idiots"

Conflict:

  • May slow production
  • May unionize
  • May become loyal if respected
  • May become terrifying if ignored

BLB's Origin

BLB is a cosmic skeleton monarch created from the impossible overlap between Bob's soul, deathly magic, and the administrative needs of a broken world.

He is not simply Death. He is not simply Bob. He is not simply a king.

BLB is the thing that sits on the throne when the world has too many problems and not enough competent adults.

His origin should remain partially mythic. Different factions may believe different versions.

Possible in-world explanations:

  • BLB was chosen by the throne.
  • BLB built the throne.
  • BLB died and came back wrong.
  • BLB is Bob's inner skeleton given cosmic authority.
  • BLB is a joke the universe accidentally made legally binding.
  • BLB is the last functioning ruler in a collapsing magical bureaucracy.

The exact truth can remain flexible unless the campaign requires it.


BLB's Limits

BLB is powerful, but not unlimited.

His limits create gameplay.

BLB cannot personally solve every problem. He must rule through resources, minions, factions, and consequences.

BLB's limits include:

  • Limited daily rulings
  • Limited resources
  • Limited minions
  • Incomplete information
  • Faction resistance
  • Delayed consequences
  • Regional instability
  • The absurdity of court politics
  • Cosmic rules attached to the throne

BLB can make rulings, but the world decides how those rulings mutate.


Canon vs Joke

The tone of Throne of the Bone King should allow absurd comedy without destroying the world's internal logic.

Canon

Canon includes:

  • BLB is the ruler of the Ossuary Dominion.
  • Bones, minions, and milk are real strategic resources.
  • The throne room decisions affect the world map.
  • Factions have real needs and agendas.
  • Settlements can improve, decline, revolt, or collapse.
  • Petitioner events can have lasting consequences.

Joke

Jokes are allowed when they deepen the setting, reveal character, or create memorable problems.

Good jokes should still obey the world's rules.

Example:

A petitioner asking BLB to judge whether a skeleton can legally own pants is a joke.

But the ruling may still affect minion morale, textile demand, or faction trust.

Bad Joke Rule

A joke should not erase consequence.

If something absurd happens, the kingdom should still react.

The world is funny because everyone treats ridiculous problems as politically real.


See also: Home | Gameplay | Story | References