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Music
Aaron Pressey edited this page 2026-06-10 15:15:31 -05:00

Music

Audio Vibe

The audio direction should blend dark fantasy, royal court drama, cosmic weirdness, and absurd comedy.

The sound should feel like:

  • A haunted throne room
  • A skeleton king's court
  • A magical bureaucracy
  • A strange kingdom simulator
  • A comedy trial show inside a cosmic mausoleum

The music should be memorable but not overwhelming. Since the player will spend time reading petitions and making choices, music should support decision-making rather than distract from it.


Throne Room Theme

The throne room theme should feel regal, eerie, and slightly ridiculous.

Suggested elements:

  • Low choir pads
  • Slow strings
  • Harpsichord or plucked strings
  • Deep bells
  • Soft cosmic synths
  • Occasional bone-like percussion
  • Subtle milk-glass clinks for absurdity

Mood:

Majestic skeleton court with a suspiciously competent dairy department.


World Map Theme

The map theme should be broader and more strategic.

Suggested elements:

  • Slow drums
  • Traveling strings
  • Distant horns
  • Light choir
  • Ambient wind
  • Soft mystical pulses

The map theme should make the player feel like they are managing a living territory, not just opening a menu.

Mood:

A strange kingdom breathing under BLB's rule.


Petitioner Sting and SFX Rules

Each petitioner should have a short arrival sting or sound identity.

Examples:

  • Bone Guild: clacking bones, hammer tap, ledger stamp
  • Milken Order: soft chime, liquid pour, choir hum
  • Minion petitioner: little foot shuffles, nervous bone rattle
  • Merchant: coin jingle, wagon creak
  • Threatening envoy: low drum, metal scrape
  • Supernatural petitioner: reversed choir, cosmic shimmer
  • Comedy petitioner: tiny trumpet, awkward cough, squeaky door

Stings should be short. They should help the player identify petitioner type without becoming annoying.


BLB Voice / TTS Direction

BLB's voice should be deep, dry, regal, and amused.

He should sound like:

  • A cosmic skeleton king
  • A tired judge
  • A dungeon master who has seen too much
  • A dad who knows the petitioner is lying
  • A monarch who can destroy you but would rather make a ruling and move on

BLB should not sound constantly evil. He should sound powerful, strange, funny, and oddly reasonable.

Possible voice traits:

  • Deep resonance
  • Slight echo
  • Dry comedic timing
  • Calm authority
  • Occasional cosmic distortion
  • Rare bursts of theatrical intensity

Absurd Court Comedy Sound Palette

The comedy sounds should be used sparingly. The game should not become a cartoon soundboard.

Good sounds:

  • Bone clacks
  • Scroll snaps
  • Stamp thunks
  • Awkward coughs
  • Tiny bells
  • Milk bottle clinks
  • Minion murmurs
  • Distant cow sounds
  • Courtroom murmurs
  • Cosmic rumbles after stupid decisions

Bad sounds:

  • Constant goofy boings
  • Meme spam
  • Random modern sound effects
  • Overly loud jokes
  • Sounds that undercut important consequences

The rule:

Funny sounds are allowed, but the court must still feel like a real place.


See also: Home | Gameplay | Lore | References