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References
Aaron Pressey edited this page 2026-06-10 15:15:31 -05:00

References

Game References

Reigns

Useful for simple choice presentation, ruler identity, and fast consequence loops.

Takeaway:

Simple choices can create strong kingdom-management tension.

Yes, Your Grace

Useful for throne-room petitioners, family/kingdom pressure, resource allocation, and emotional consequences.

Takeaway:

Petitioners should make the player feel responsible for a realm.

Suzerain

Useful for political consequence chains, faction pressure, and ruling identity.

Takeaway:

The player's choices should define their governing philosophy over time.

Crusader Kings-lite

Useful for map pressure, faction relationships, instability, and emergent storytelling.

Takeaway:

The world should feel larger than the throne room.

Papers, Please

Useful for repetitive daily structure that becomes morally and strategically complex.

Takeaway:

A simple daily task can become a pressure cooker if the consequences matter.

Stacklands

Useful for compact economy logic, resource dependencies, and simple systems that combine into surprising outcomes.

Takeaway:

Small resource loops can create big strategic decisions.

Cultist Simulator / Book of Hours

Useful for strange lore, cryptic systems, and occult-administrative tone.

Takeaway:

The world can feel deep without explaining everything immediately.


Visual References

The visual style should combine:

  • Cosmic dark fantasy
  • Skeleton royalty
  • Purple-blue magical lighting
  • Bone-white UI elements
  • Gold outlines and royal accents
  • Strange court bureaucracy
  • Gothic map icons
  • Storybook kingdom map presentation

Useful visual pillars:

  • Cosmic throne
  • Skeletal royal court
  • Gold-trimmed dark UI
  • Glowing blue/purple magical ambience
  • White bone iconography
  • Map regions with readable settlement status
  • Petitioner portraits with strong silhouettes

Tone References

Tone should draw from:

  • Absurd fantasy court comedy
  • Dark fairy tale logic
  • Deadpan cosmic bureaucracy
  • Kingdom management drama
  • Skeleton king nonsense treated seriously

Useful tonal comparisons:

  • The administrative weirdness of Discworld
  • The monarchy pressure of Yes, Your Grace
  • The choice consequences of Reigns
  • The bureaucratic absurdity of Papers, Please
  • The cosmic strangeness of old fantasy metal album art
  • The "everyone takes the stupid problem seriously" energy of great tabletop sessions

To be filled with:

  • BLB throne art
  • BLB full-body art
  • BLB expression sheets
  • Throne room background
  • World map mockups
  • Minion designs
  • Faction icons
  • Milk resource icon
  • Bone resource icon
  • Gold UI trim
  • Purple/blue cosmic background textures

To be filled with:

  • GitHub repository
  • Local dev URL
  • Deployed test URL
  • Design folder
  • Asset folder
  • Wiki folder
  • Issue board
  • Cursor working branch
  • Build notes

See also: Home | Gameplay | Lore | Music